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1. Marauder Overhaul, Carriers OP - in Ships and Modules [original thread]
Arthur Aihaken wrote: ...If anything I'd like to see a new class of battleships with superior performance specs in the 2b+ price range, because once you've mastered Marauders there's really nothing left to aspire to in high-sec except optimizin...
- by Xander Det89 - at 2016.10.16 22:58:19
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2. Cap booster vs cap recharge - in Ships and Modules [original thread]
Not to mention it's easy to have a similar fit with 3 reps, cap stability and 70k EHP. Why would you need to bother with a fueled module which is just as hard as an LSE to fit?
- by Xander Det89 - at 2015.01.18 10:51:03
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3. Null proposals - another kick in the stomach - in Player Features and Ideas Discussion [original thread]
It is a definite nerf to those who rely on carriers for logistics... but then they aren't actually industrial ships. Guess you'll have to get a JF now. Quote: Jump Freighters and Rorquals will gain a role bonus: 90% reduction to effective rang...
- by Xander Det89 - at 2014.10.04 14:00:00
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4. Turrets sounds - in Player Features and Ideas Discussion [original thread]
The Tachyon Beams used to have an amazing sound effect, then they changed it to the wimpy effect it has now :(
- by Xander Det89 - at 2014.08.30 09:48:00
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5. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Catherine Laartii wrote: EDIT: After taking a look at things and thinking it over a bit, I'm going to amend my earlier statement and go all in for the tempest. It should get the same treatment and slot loadout as the hyperion, with dropping a h...
- by Xander Det89 - at 2014.08.01 18:39:00
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6. Reduce the ridiculous SP requirements for Command Ships. - in Player Features and Ideas Discussion [original thread]
In other words, you just want a stripped down skill req so you can fly a CS as a super-hac and forget about the command role.
- by Xander Det89 - at 2014.07.15 06:55:00
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7. Any chances for the Dominix remodel getting released with Crius - in Player Features and Ideas Discussion [original thread]
Soon (TM)
- by Xander Det89 - at 2014.07.07 17:01:00
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8. WTS 60day GTC, 1.2bil - in Timecode Bazaar [original thread]
Sent.
- by Xander Det89 - at 2014.02.18 00:48:00
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9. WTS 60day GTC, 1.2bil - in Timecode Bazaar [original thread]
As title, online for next 15mins. Ready to send just need a name.
- by Xander Det89 - at 2014.02.17 23:37:00
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10. WTS 60day GTC, 1.2bil - in Timecode Bazaar [original thread]
ETC sent to Fhrite
- by Xander Det89 - at 2014.01.31 23:53:00
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11. WTS 60day GTC, 1.2bil - in Timecode Bazaar [original thread]
As title, online for the next 30mins.
- by Xander Det89 - at 2014.01.31 23:47:00
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12. WTB 60 day GTC 1.2 bil, online now - in Timecode Bazaar [original thread]
He's taken it, there's another thread without replies atm for buying at the same price though.
- by Xander Det89 - at 2013.12.08 23:33:00
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13. WTB 60 day GTC 1.2 bil, online now - in Timecode Bazaar [original thread]
One sent, sorry to jump in Happy. Did it without posting, if you decline mine Mao let me know.
- by Xander Det89 - at 2013.12.08 23:30:00
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14. comparing the rails kronos, 1400mm vargur and beam pally - in Player Features and Ideas Discussion [original thread]
Bastion doesn't offer a flat dps increase, only an application bonus. So there will be no increase in that number, however, 1400mm Vargur will actually be possible, unlike now :P
- by Xander Det89 - at 2013.10.21 10:39:00
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15. Help the Tempest - in Player Features and Ideas Discussion [original thread]
I just want to see feedback from CCP, see what they think of the Pest.
- by Xander Det89 - at 2013.10.10 09:04:00
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16. Help the Tempest - in Player Features and Ideas Discussion [original thread]
It looks so good it must be balanced right? Honestly I have no idea why we don't get so much as a whisper from devs about it, they could at least quote us some useage statistics to tell us it apparently doesn't need fixing.
- by Xander Det89 - at 2013.10.08 19:08:00
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17. FIX LOGI FIX MISSILE SHIPS PVP - in Player Features and Ideas Discussion [original thread]
So all you really want is for logi pilots to has more killmailz?
- by Xander Det89 - at 2013.09.26 07:02:00
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18. New Bigger Freighter Ship - in Player Features and Ideas Discussion [original thread]
You know there's a good reason that a max skilled Charon is just short of 1mil m3 and that there are no ways of boosting it? Hint: size of a packaged capital ship is 1mil m3.
- by Xander Det89 - at 2013.09.22 18:02:00
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19. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: the Titan story is a lesson in why expense will never limit the proliferation of OP materiel. t3s just need their bonuses shaved is that each subsystem only adds 1 bonus rather than 2, those bonuses measured in 5%...
- by Xander Det89 - at 2013.08.24 19:42:00
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20. [Suggestion] T1/Faction vs T2 Ammo - in Player Features and Ideas Discussion [original thread]
Don't really think they need changing tbh, also not all t2 ammo behaves like Spike/Javelin. Long range t1 ammo does need looking at though tbh, afterall you basicly don't have long range capabilities if you're in anything other than a Rokh without...
- by Xander Det89 - at 2013.07.19 07:39:00
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